ShadowProtocol.digital game studio workspace

Android & iOS game studio · Windsor, Melbourne

Mobile games that keep players coming back.

ShadowProtocol.digital builds cross-platform Android and iOS games from our Chapel Street studio — prototype, launch, and live-operate titles that feel great in the hand.

40M+
Player installs shipped
4.7★
Average store rating
11 yrs
Making mobile games
Start a project

What we stand for

A small studio obsessed with how games feel.

We are twelve designers, engineers and artists working out of a converted warehouse in Windsor. We take a handful of projects each year so every frame, tap and haptic gets our full attention.

  • Cross-platform craft

    One Unity codebase, tuned separately for iOS and Android so 60fps and battery life hold up on a five-year-old handset.

  • Player-first design

    We playtest weekly with real players from launch day, reading session data and heatmaps to cut friction before it ships.

  • Live and evolving

    Launch is the start. We run seasonal events, balance patches and content drops that keep a title fresh for years.

  • Honest and hands-on

    Fixed sprints, transparent AUD pricing and a direct line to the people writing the code — no account managers in the middle.

How we work

Four steps from idea to a title on the charts.

Engage us for a single sprint or the full journey. Every stage is fixed-scope with a clear deliverable and price in Australian dollars.

01

Concept & prototyping

2–4 week sprint

We turn your pitch into a playable vertical slice — core loop, feel and art direction — so you can test the fun before committing to full production.

from A$6,900
02

Cross-platform development

12–20 weeks

Full production in Unity: gameplay systems, backend, analytics and a polished build submitted to both the App Store and Google Play.

from A$48,000
03

LiveOps & content updates

ongoing, monthly

Seasonal events, new levels, balance passes and A/B-tested offers, plus 24-hour monitoring so retention and revenue keep climbing.

from A$3,200 / month
04

Store launch & ASO

3–5 weeks

Store listings, screenshots, trailer, keyword optimisation and a soft-launch plan to dial in your funnel before the global release.

from A$4,500

Before & after

From grey-box prototype to a shippable build.

Drag the handle to see how one of our arcade titles evolved between the first playable and the version that hit the stores.

Neon Drift launch buildLaunch build
Neon Drift grey-box prototypePrototype

Neon Drift — 12 weeks from concept to a 4.8★ launch on iOS & Android.

Studio reviews

Founders and publishers who shipped with us.

A few words from the teams we have partnered with across Melbourne and beyond.

The prototype sprint saved us months. We walked into our funding round with a build investors could actually play, and closed it.

Portrait of Priya N.

Priya N.

Founder, Sunfold Games — Fitzroy, VIC

March 2025

Our retention on day 30 jumped from 6% to 14% after their LiveOps team took over events. The numbers speak for themselves.

Portrait of Marcus T.

Marcus T.

Publishing lead, Harbour Interactive — Sydney

January 2025

They rebuilt our Android performance so the game runs smoothly on budget phones. Refunds dropped and our rating climbed to 4.6.

Portrait of Elise W.

Elise W.

Studio director, Paperlark — South Yarra, VIC

November 2024

Honest scoping, no surprises on the invoice, and a soft launch that told us exactly what to fix. Rare to find in this industry.

Portrait of Daniel K.

Daniel K.

Producer, Two Moons Studio — Melbourne CBD

September 2024

Good to know

Questions we hear before a project starts.

We build primarily in Unity and ship a single codebase to both iOS and Android. Native modules are written per platform where performance or store features demand it, and we handle all submission requirements for the App Store and Google Play.

Most complete titles land between A$60,000 and A$220,000 depending on scope, multiplayer and content volume. We always start with a fixed-price prototype sprint so you can gauge the fit before larger commitments.

We handle app store optimisation, store creative and soft-launch analytics in-house. For paid user acquisition at scale we partner with specialist media buyers and manage them on your behalf.

Yes. On final payment you receive full ownership of the source, art and backend, along with clean documentation. There are no licensing fees or lock-in, and we can help onboard an in-house team afterwards.

Often, yes. We begin with a paid technical audit of your codebase and backlog, then give you an honest assessment of what to keep, refactor or rebuild before quoting the work.

Our studio is at 58 Chapel Street, Windsor VIC 3181, a short walk from Windsor station. You are welcome to visit for a playtest — we are here Monday to Friday, 9:00am to 5:30pm AEST.

Start a project

Tell us about your game.

Send a few details about your idea or existing project and we will reply within one business day with next steps.

Studio details